From RedUser post: Native R3D support in FCP coming soon
Monday, September 15th, 2008There’s a post on reduser.net titled Native R3D support in FCP coming soon.
Apparently this was demoed at IBC and found in a comment on a PVC post. On the surface this title seems like a wonderful thing:
At the LAFCPUG Supermeet at IBC yesterday, Apple demo-ed RED support in FCP for the upcoming update.
FCP will be able to work with the RED files directly. It will allow you to create 2K projects using 4K RED footage. Log and Transfer will rewrap the 4K R3D in a QT (no transcode) and preserve all metadata (as well as what you add). On the (2K) timeline FCP will do on-the-fly downrez. When you send a timeline into Color all RAW parameters are available in the Primary Room in a “Red†tab. There you can edit the RAW parameter like WB, exposure, etc.
That seems like something we have been waiting for. But another post says this:
In the update, FCP will be able to import R3D files natively, via the Log and Transfer function. A bit slower than realtime to get it wrapped into a QT wrapper. It will work only in 2k, no support in 4k as of yet.
When going via Color, then everything will be transcoded into ProRes. No announcement as to when this will become available. Meta data from the Red One will be preserved.
That’s a bit more info but seems less exciting if it’s a bit slower than realtime and everything is transcoded to ProRes when going to Color. Seems there’s not much to gain and the FCP team is hacking together some type of feeble support just to keep RED/FCP users happy. And then a later post says this:
I saw the demo yesterday and this is how it works: You use the Log and Transfer tool as today except that FCP won’t transcode the files into ProRes but just copy the files to your scratch disc and importing the _M.mov reference file. Then you edit using the reference files like you do today. When sending your edit to color it will relinc the files to the r3d files which you have full access to in color. You can change almost the same things as in RedAlert. Color will have a “RED” tab in the primary section where you can set all the file parameters. The you render it out to .dpx sequence or QuickTime-files for going back to FinalCutPro. Nice in my opinion… Cutting using the refrence files are still heavy and have some issues.
If that’s true and FCP only copies the .R3D files and the _M proxy file for the edit then that is virtually worthless IMHO. Editing the proxy reference files isn’t a good way to work. If Adobe Premiere can work with the raw .R3D files than FCP should too. This seems a lot like speculation and people recalling from memory so the final version of this might be much better. Let’s hope so because what I’m reading here isn’t great. If someone is at IBC and saw something different please comment below for those of us who didn’t make it.















